Week 4 – Meh
As you may guess from the title, this wasn't a great week compared to Weeks 1, 2, and 3. It wasn't a bad week either - it was just "meh". Pinball Mini 2.0 is 95% done...but I'm still tinkering with the sounds. The board pack #1 for the store is also still a work in progress.
The New App
Around the middle of the week, I started losing my focus a bit. I'm was working on iPhone related stuff, but it's getting a bit harder to concentrate (at least compared to the last three weeks). I think the problem has been the lingering question - what do I do next? There are lots of apps I'd like to build, but I have to think long term. Either this whole going indie thing will work or it won't, but if I don't think long term, then it may work for a few months, but them I'm back to square one before too long. So I sat down and took a look my requirements for a long term idea:
1) Minimal graphic design needs after the initial design
Chris Echols does some excellent design work for me when I need it, but he's also pressed for time with all of his other responsibilities. I don't really have the money to pay for design up front, but luckily, Chris enjoying doing a lot of the stuff I need, so we've worked out a deal that will hopefully pay off for both of us. Given all of this, it's much easier to work on the idea, work with Chris to get the design nailed down, and then that design can last for quite a long time. With Pinball Mini, I can't really add anything without some major effort from Chris...so I want to avoid apps that are similar (at least until Cogitu is making enough to support two people full-time).
2) Long virtual shelf life
It seems like most game/entertainment apps have a pretty limited shelf life in the app store. It's not that they aren't fun to play anymore, it's just like anything else - newer, shinier apps catch people's attention and the older apps start to get lost in the sea of apps. I know this isn't true of all game/entertainment apps, but it sure seems like the productivity/utility apps hang around a bit longer.
3) Marketability
One of the things I'm most frustrated with in the game/entertainment area is the lack of marketability. Granted, I haven't promoted Pinball Mini 1.0 very much at all and I do intend to change that with Pinball Mini 2.0...but I just don't see a way to have a strong marketing message for this type of app. In the case of Pinball Mini, it's fun, it's easy to play, it has some gorgeous graphics, but I can't give a reason you *need* to play it. With productivity apps, I can focus on the benefits of using them...they make some aspect of your life better/easier.
4) Growth
I want to make sure whichever idea I go with next has the potential to grow to other platforms. I'm not talking just the Apple ecosystem, but I'm talking about the option to go bigger than that. I'm not expecting any of the apps to go that big right now, but if an idea does take off a bit, I'd like to be able to run with it and build a business around that app or a small suite of related apps. I feel like I won't be able to focus on any particular app if I build lots of little unrelated apps. I'd rather have one app or a small suite to continually work on and build into a sustainable company. As far as portability, games/entertainment apps are generally going to be easier to port to other platforms, so they win out on that front, but I don't think any game can keep growing the way I want/need.
5) I enjoy it
This isn't a problem with Pinball Mini, because I do play and enjoy it, but some of the ideas on my list are apps that I think would do pretty well in the store, but I wouldn't personally use them. I just don't like building things that I don't personally need/want to use. The reason I built Budgee in the beginning is because I needed something like it - I believe I could do a better job with it if I started over today, but it works the way it does because that's what I knew I needed...and there are quite a few users out there that have found it to be helpful as well.
With all of these requirements in mind, I looked over the list of applications. Since this is kinda my "indie or bust" shot, I decided I'm going to focus totally on one idea (with the exception of getting Pinball Mini 2.0 up and a couple of items in the storefront there). The idea is the evolution of Budgee. I'm not going to talk about the name or the details just yet, but it's something I've been working with on and off since I released Budgee 1.0. It's not going to be Budgee 2.0, although I have a short list of features I still want to add to Budgee...so part of this new idea may be integrated into Budgee 2.0 if I can make it work without taking away a lot of time from the new idea. The initial focus for the new app will be the iPad - I believe the iPad is a big deal and this new idea will be a perfect fit.
This Week
This week's main task is building out a list of things I need to do for this new idea. I've been looking over several code libraries, comparing similar apps already on the app store, sketching out the general idea of the app, and all of that good stuff. I expect I'll continue doing those types of things this week and hope to end up with a rough prototype running by the weekend. If I can get that done, then next week will hopefully be a good time to hit the design full force to start shaping up the real product.




